Post by The Storyteller on Sept 11, 2012 16:07:11 GMT -5
Humans: One of the most common races of Dheynor, humans live to about 80 years, but sometimes can exceed that. They range in height from about 5' to 6'5'' in height. They are generally considered unequal to other species but show amazing talent in sorcery and magic.
Dragon Riders:They are a special brand of people, who are bonded intimately with a dragon. Half-way between a human and an elf, these dragon riders are more powerful and fast than humans and sometimes possess the skills of magic. The dragons are semi-sentient, who are able to communicate mentally with their riders but must not go very far from them. Going very far from the rider causes physical pain and discomfort that will depend on distance and duration of separation. They are very common in the Baraf Mountains of the north.
You must play both the dragon and the rider. Unbonded dragons are not possible since dragons do not hatch without bonding, however, riders may never find their dragons or dragons may be left alone after the death of the rider.
Gripharaah Riders: Gripharaah are a very proud race of winged beasts that descended from the screeching tops of the Baraf Mountains. Able to match a dragon in size, though considerable more fragile, these creatures where once worshiped as holy beasts of the Sun God, but have now become just another race to be feared. The rear end of their body is that of a lion’s while the front end is that of an eagle, extensively long wings upon their backs. Their pelts are almost always gold or of its variations, but the rare albino is sometimes spotted around. These beasts will bond with humans - however, their bond is different from that of a dragon and dragon rider in the sense that the Gripharaah chooses its rider, and the bond does not allow for telepathic speech, though some amount of exchange of feelings is common.
You must play both the rider and the griph. Unbonded griphs are possible.
[Credit to Jules]
Shapeshifters: They can take the form of a single animal, and often retain characteristics of the animal when in human form. Excellent scouts, most are involved in the army. They rarely possess any other magic.
Rajegh: Creatures similar to the dragons in pure form (but fairly larger), these scaled beings are more intelligent than dragons and can change into a humanoid form. They never bond with riders, and neither do they talk telepathically. They can live to be more than 1000, but rarely more than 1500. They are often found in the forest lands of the west.
Chamorphagus: Unlike shapeshifters, they cannot shift into an animal, but they are able to change their physical appearance such as the colour of their eyes, their height, or the length of their nose, the list goes on. Most can change their entire appearnce to look like another person. They can also mimic another persons voice. However, any magical abilities that the person they changed into possessed, cannot be used. In their original form, which is humanoid-like, they possess no other magic.[Credit to Simon]
Mesia: Winged humans who are able to fly, but are restricted in this somewhat by weather conditions. Cannot possess magic. Strong as normal humans. Mostly found in the Uncha Peaks.
Elves: Not many of these are found in Dheynor, though they are much more common in Enden and Chreina. Elves are characterized by slightly refined features and pointed ears. They are faster than the average human and have an upper hand in a one-on-one fight but are great disadvantaged in a warring situation. Elves live only slightly longer than a human (upto about 100-120 years) and age at nearly the same rate.
Dryads: They are elementals having the powers of a single element. Though they may look like humans, they have certain defining features such as oddly coloured and shaped eyes, that immediately put them apart from normal humans if they are looked at closely.
The following are the types of magic that can be possessed by all the races (unless otherwise mentioned). No one may have more than one type of magic.
- Druidery: They harness the powers of nature to make certain spells and potions. They are long-lived and have strange gifts but their magic takes a long time in taking effect.
- Sorcerers/Sorceresses: They have the power of harnessing the powers of nature for their own use, but for that they need to have the particular element already available. (For eg. if they want to create a jet of water, the water has to be present already.) Though sorcery also tires out the user, this is highly dependent on existing circumstances - for example, it is much easier to amplify an existing wind than to change its direction or stop it.
- Mages: Mages can use their own life-force (also known as energy) and use it to manipulate things outside their body, like lifting a stone. However, this takes a toll on their body as the magic they have is limited by their own strength and they can get tired easily.
- Fortune-tellers: They are a tricky race. Most of them are charlatans and the rest cannot trust even their own fortune telling. They often lead solitary lives, though some have reached great power as advisors to rulers and military generals.
Dragon Riders:They are a special brand of people, who are bonded intimately with a dragon. Half-way between a human and an elf, these dragon riders are more powerful and fast than humans and sometimes possess the skills of magic. The dragons are semi-sentient, who are able to communicate mentally with their riders but must not go very far from them. Going very far from the rider causes physical pain and discomfort that will depend on distance and duration of separation. They are very common in the Baraf Mountains of the north.
You must play both the dragon and the rider. Unbonded dragons are not possible since dragons do not hatch without bonding, however, riders may never find their dragons or dragons may be left alone after the death of the rider.
Gripharaah Riders: Gripharaah are a very proud race of winged beasts that descended from the screeching tops of the Baraf Mountains. Able to match a dragon in size, though considerable more fragile, these creatures where once worshiped as holy beasts of the Sun God, but have now become just another race to be feared. The rear end of their body is that of a lion’s while the front end is that of an eagle, extensively long wings upon their backs. Their pelts are almost always gold or of its variations, but the rare albino is sometimes spotted around. These beasts will bond with humans - however, their bond is different from that of a dragon and dragon rider in the sense that the Gripharaah chooses its rider, and the bond does not allow for telepathic speech, though some amount of exchange of feelings is common.
You must play both the rider and the griph. Unbonded griphs are possible.
[Credit to Jules]
Shapeshifters: They can take the form of a single animal, and often retain characteristics of the animal when in human form. Excellent scouts, most are involved in the army. They rarely possess any other magic.
Rajegh: Creatures similar to the dragons in pure form (but fairly larger), these scaled beings are more intelligent than dragons and can change into a humanoid form. They never bond with riders, and neither do they talk telepathically. They can live to be more than 1000, but rarely more than 1500. They are often found in the forest lands of the west.
Chamorphagus: Unlike shapeshifters, they cannot shift into an animal, but they are able to change their physical appearance such as the colour of their eyes, their height, or the length of their nose, the list goes on. Most can change their entire appearnce to look like another person. They can also mimic another persons voice. However, any magical abilities that the person they changed into possessed, cannot be used. In their original form, which is humanoid-like, they possess no other magic.[Credit to Simon]
Mesia: Winged humans who are able to fly, but are restricted in this somewhat by weather conditions. Cannot possess magic. Strong as normal humans. Mostly found in the Uncha Peaks.
Elves: Not many of these are found in Dheynor, though they are much more common in Enden and Chreina. Elves are characterized by slightly refined features and pointed ears. They are faster than the average human and have an upper hand in a one-on-one fight but are great disadvantaged in a warring situation. Elves live only slightly longer than a human (upto about 100-120 years) and age at nearly the same rate.
Dryads: They are elementals having the powers of a single element. Though they may look like humans, they have certain defining features such as oddly coloured and shaped eyes, that immediately put them apart from normal humans if they are looked at closely.
The following are the types of magic that can be possessed by all the races (unless otherwise mentioned). No one may have more than one type of magic.
- Druidery: They harness the powers of nature to make certain spells and potions. They are long-lived and have strange gifts but their magic takes a long time in taking effect.
- Sorcerers/Sorceresses: They have the power of harnessing the powers of nature for their own use, but for that they need to have the particular element already available. (For eg. if they want to create a jet of water, the water has to be present already.) Though sorcery also tires out the user, this is highly dependent on existing circumstances - for example, it is much easier to amplify an existing wind than to change its direction or stop it.
- Mages: Mages can use their own life-force (also known as energy) and use it to manipulate things outside their body, like lifting a stone. However, this takes a toll on their body as the magic they have is limited by their own strength and they can get tired easily.
- Fortune-tellers: They are a tricky race. Most of them are charlatans and the rest cannot trust even their own fortune telling. They often lead solitary lives, though some have reached great power as advisors to rulers and military generals.